![]() Half-Life was also to feature female scientists other than the Holographic Assistant, that were to be found scarcely along the journey.Security guards and scientists were also to have a much more frightened, almost cartoonish face.In that process of converting enemies to allies, the team also came to think about characters that were neither allies nor enemies to the player, leading to the creation of the G-Man. This caused the team to rethink large portions of the story and Gordon's role in it, and the game was completely overhauled in late 1997. ![]() The unexpected result of this experiment was a working companion character, which instantly appealed to every playtester who saw Barney in action. By putting the player in the role of squad leader, and forcing Barney to follow instead of fight the player, Bond hoped for an easy way to test navigation rules. The Barney NPC was then used by Valve's AI programmer Steve Bond to run experiments in enemy squad behavior.
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